Showing posts with label gamming. Show all posts
Showing posts with label gamming. Show all posts

Friday, March 8, 2013

Game simulates sensory experiences of a child with autism

Inspired by a documentary on autism, three programmers developed a game to simulate the sensory overload that some children with autism spectrum disorders experience. "Auti-Sim" generally has garnered positive feedback, but some individuals have criticized the game because they say it does not reflect their experience with the disorder. Mashable (3/7) http://mashable.com/2013/03/07/auti-sim/

Tuesday, January 15, 2013

AbleGamers Announces Accessible Mainstream Game of the Year


By Guest Blogger Steven Spohn, Editor-In-Chief, The AbleGamers Foundation

The fight for equality continues to rage on, but no more so than in the frontiers of virtual worlds. These are priceless environments where a man who can’t hear can be a rock star, a woman who can’t see can fly a spaceship and a child who can’t move a muscle can be a world class athlete. Yes, these things called “video games” can bring an immense amount of joy to those who may otherwise be completely locked out of some of life’s most precious moments.

Part of keeping vigil over the entertainment industry is warning gamers with disabilities against buying certain games because the designers have overlooked an aspect of accessibility, as well as pointing out the flaws in technology that may prevent certain segments of the disability community from taking part in a new era of fun. But once a year I have the honor of helping identify new and innovative features that hoist one video game above the rest.  http://usodep.blogs.govdelivery.com/2013/01/14/ablegamers-announces-accessible-mainstream-game-of-the-year/

Monday, September 17, 2012

Taking Accessible Gaming to the Next Level

For the past eight years, the AbleGamers Foundation has been diligently advocating for more accessibility in digital entertainment. We have reached out to video game developers and publishers alike, gone to conferences and expos and attended meetings at the headquarters of many AAA gaming studios. We gave the same speeches to anyone who would listen, and our message was clear – the disability community needs these options.  http://usodep.blogs.govdelivery.com/2012/09/13/taking-accessible-gaming-to-the-next-level/